Quick Start
1) Choose a Base Scene
Pick one:
Base Scene.unityBase Scene With Meta Interactions.unity
Base Scene With Meta Interactions.unityis made to utilize the Meta Interactions components available straight from the Meta SDK.
2) Create your experiment scene
- Duplicate:
Assets/Project Folder/New ResXRScene [Duplicate].unity - Rename it (example):
MyExperiment.unity - Add it to Build Settings (after the Base Scene)
3) Edit SceneReferencer directly
The template scene includes an empty SceneReferencer. You edit it directly and add your experiment references:
- stimulus objects
- UI panels
- configuration values
4) Edit Flow Management scripts directly
Open and edit these template stubs directly:
Assets/ResXR/Flow Management/SessionManager.csAssets/ResXR/Flow Management/TaskManager.csAssets/ResXR/Flow Management/TrialManager.cs
Implement placeholders like:
- Start/End session
- Between tasks
- Between trials
- Start/End trial
(If you ship multiple experiments in one project, you may duplicate/rename these scripts for convenience, like the demo experiments do.)
5) Run
ProjectInitializerautomatically initializes systems and loads the first scene viaResXRSceneManager.